What with giving up on speed running through Mirror’s Edge for a bit, after a particularly long period of falling off buildings at inopportune times (and is there really an opportune time to fall off a building?), I thought’s I’d visit the Xbox 360 marketplace to see if there were any new and exciting demos to be tried. Well, there weren’t. Instead, there was the new FEAR 2 demo, alongside the Skate 2 demo. Both admittedly held promise due to the previous games in the series, but neither were games I was planning on buying when they came out. However, given that they were free, I was bored, and it was past midnight with me wide awake, I decided to give them a go . First up: FEAR 2.
Upon loading the game, it became quite clear that this was going to take the less subtle horror route of throwing scary things full force at you , rather than creating any kind of pacing. As a result, I was quite thrown pretty much all the time where I was expecting a quiet moment with maybe some charred body overtones, the game would present a large number of random soldier types which seemingly had nothing to do with the rest of the story (‘the story’ being a small description on the loading screen about an explosion).
In any case, I started the demo, woke up to see a destroyed helicopter next to me and within maybe a minute I was shooting things as normal. Don’t get me wrong, there were plenty of things that were seemingly intended to scare me, and it’s not even that they were unsuccessful in that capacity – there were moments when I did genuinely jump – but it did seem as if it were just doing things that Doom 3 did fairly more effectively quite a few years ago.
Sure, the graphics are much prettier than Doom 3, and the effects are that much more… effective… but that’s about it. Maybe if I’d have played the original FEAR I would have noticed more about the game world, but to me it didn’t seem like anything special.
I’d welcome the rest of the game to prove me wrong though.