Plain Sight is a multiplayer-only game focusing on the gravity-defying antics of tiny explosive robots. The aim of the game is to attack the other players, then self-destrict before someone else can do it for you. Exploding yourself is the only way to ‘bank’ the points you have been collecting from destroying other robots. However, it is not simply a matter os self-destructing every time you make a kill, as each kill you get makes you larger, faster and allows you to jump higher, as a result making your next kill easier. If an enemy does manage to kill you, though, your points that round are not counted. They only count if you blow yourself up, see?
In any case, the open beta for Plain Sight has just been released, allowing the general public their first hands-on with the simple platforming action game. Given the news early on by the trustiest of trusty sources, Rock, Paper, Shotgun, I decided to get in on the action. So, I put on my journalism hat and dived in. Or at least tried to.
This is a major problem for early adopters of a game which isn’t a big-budget hyped-up game aimed for the charts: In the beginning, nobody else is playing. So, after fully expecting some frantic robot-based action, I was faced with the prospect of no frantic robot-based action, which I think you’ll agree is simply unacceptable. So, after 5 or 10 minutes of trying, I finally managed to get into a game.
First off, let me say this: Plain Sight is great fun. Once you get a game going, and you get the hang on the basic idea, you’ll be having a wonderful time bouncing off buildings and destroying your enemies before triumphantly blowing yourself up and seeing the points rack up. It’s incredibly fast-paced once it gets going, and with 10 players on a server it is certainly frantic. Often you’ll be unsure of what exactly just happened on the screen, until you find out you were just killed from behind, or just killed someone. Despite this quick pace, however, you’re always sure of what you need to be doing, and how to do it. The only thing left to think about it how to do it better.
The simplicity of the game means that pretty much any modern computer can run it with the graphics turned up to full, and the stylised visuals means that it can look very pretty while running smoothly on lower end PCs. As a Beta, it’s incredibly well polished, and promises to shape up to be a quick and fun diversion from main gaming, if not an addition to it.